Information about episode 9 of the TV show Kakegurui on Watchlists. Hyakkaou Privatakademie. Eine Institution für Privilegierte mit einem sehr speziellen Lehrplan. Sie sehen, wenn Sie die Söhne und Töchter der reichsten der. 9. Das träumende Mädchen (夢見る女). Original-Alternativtitel: Yumemiru Onna. Staffel 1, Folge 9. Deutsche.
Kakegurui - Das Leben ist ein Spiel - Staffel 1#kakegurui #midariikishima #edits. liz-changaah anime! Magus' Bride Anime-Chise Hatoi Elias Ainsworth 5 by mamaia-nord.com · Die Braut Des. Alle 12 Episoden von Kakegurui - Das Leben ist ein Spiel - Staffel 1. Staffel 1. 01 Die Episode "Das Mädchen namens Yumeko Jabami" ist die 1. Episode der. Anime Episode 9 – Kakegurui XX. Beachte bitte, dass in dem Thema grundsätzlich Spoiler zur aktuellen und vorhergehenden Episoden erlaubt ist. Spoiler zu.
Kakegurui Episode 9 Navigation menu VideoKakegurui Episode 9 Reaction 賭ケグルイ
They use it to reveal their hands to each other, giving them a decided advantage. Mary instructs Suzui which cards to play, and they manage to win the round, forcing Miri to prick her finger on a poisoned needle.
The third round begins and Mary bets 1 million and the others call. Mary then reveals that she knows the card distribution because Yuna used the Gilbreath shuffle, preserving S2, Ep5.
A week after the start of the Student Council presidential election, Kirari is in first place and is Yumeko in 10th place with far less votes.
Yumemi asks Yumeko to perform with her as the Dreaming Creaming Sisterz and bet against the fans, but the movie star, Natari Kawaru whose real name is Sumika Warakubami, arrives and challenges Yumemi and Yumeko to a three-part performance contest.
In the first round, Yumemi and Yumeko, perform a pop song and dance routine. However, Natari performs a solo song a capella and wins by 92 to 08 votes, even though Yumemi had bribed a S2, Ep6.
Yumemi is horrified that Natari won the performance contest and realizes that Natari must have paid a higher bribe to the audience. The next round is proposed by Natari and is called "Grin and Bear It: Death Macaron" where the test is to display no reaction when eating a hot,spicy macaron within a group of three.
Yumemi guesses correctly, but Yumeko also guesses which of Yumemi's was the spicy one and the round ends in a tie. The players can truthfully or falsely declare the playing S2, Ep7.
Yumeko challenges Terano Totobami to a gamble for Student Council presidential election votes and they agree to play a game called the "Greater Good Game" presided over by Rumis Uru.
The game involves choosing whether to place coins in a Personal Bank Box for their own gain, or into a Tax Deposit Box which will increases coins for all players.
Before the first round, Yumeko suggests that everyone place all their coins in the Tax Deposit Box, but S2, Ep8.
S2, Ep9. Election Committee Chair, Yuna Yomotsuki gives an update on the election, naming the top 10 contenders, with Kirari Momobami still in front with a long lead, Terano Totobami in second place and Yumeko Jabami in sixth place.
Yumeko suddenly challenges Kirari to a gamble, but Kirari's fiercely loyal secretary, Sayaka Igarashi, violently objects, and challenges Yumeko to a gamble for their lives.
However, Yumeko changes the bet - they agree that Sayaka will bet her friendship with Kirari against Yumeko's promise to never gamble again.
Retrieved January 6, Kakegurui — Compulsive Gambler. Manga chapters Anime — Drama — Film Characters.
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Yasuko Kobayashi. Shiritsu Hyakkaou Academy is one of Japan's most prestigious schools, where only the rich can enter. However, unlike normal schools, this one is run entirely by the Student Council and possesses a frightening hierarchy determined by gambling.
There, the best gamblers enjoy popularity, money, connections and authority, while those in debt are deemed as Pets and servants to the entire student body, recognisable with a chain and tag around their neck.
Yumeko Jabami, a beautiful but mysterious second-year transfer student, arrives at Hyakkaou Academy and is introduced to the school by Ryota Suzui, a male student who has been classified as a bottom-ranked Pet after having lost a gamble to Mary Saotome, their class's best gambler, and hence accumulating a large debt.
As Ryota warns Yumeko of the gambling system and discourages her from gambling, Mary challenges Yumeko to a modified rock-paper-scissors game: Jankenpon.
Although Yumeko loses all her chips, she requests a final bet worth 10 million yen in cash, and reveals how Mary had manipulated the classmates' votes to allow her to determine Yumeko's cards.
Yumeko mocks Mary for giving away her methods and then wins the game, placing Mary into debt. Afterwards, Ryota apologises to Yumeko for his role in helping Mary cheat, but Yumeko gifts him some of her winnings as thanks for adding to the thrill of the game and considers him her friend.
Follow her loss, Mary becomes a Pet. Yumeko, whose name has been spread all over the school for having beat Mary on her first day after her transfer, is challenged to a Double Concentration game by Itsuki Sumeragi, the daughter of the CEO of Japan's top toy company and a first-year member of the Student Council, famed for having never lost at a card game before.
For this gamble, Itsuki uses two decks of cards "Radcliffe" made by her father's company and wins 20 million yen from Yumeko in a close match.
Despite Yumeko not having enough money and Itsuki having won already, Itsuki decides to accept a second round under the condition that if Yumeko loses she can have her fingernails and toenails removed to add to her already extensive nail collection.
Once again, Itsuki deals from the same two decks, confident that her cheating style of using heat-activated patterns in the cards will help her win again.
However, Yumeko reveals to have picked up on her scheme since the first game and used her intellect to memorise the cards and match them to their corresponding matching card, winning the game on her first turn and remarking that Itsuki would have won had she used cards with different markings.
Yumeko is invited to the Traditional Culture Research Society's clubroom just in time to witness Mary lose a high-stakes bet and adding 40 million yen to her debt.
After the first game ends in a draw, Yumeko goes all in, deducing that Yuriko has been cheating by having the dealer wear magnets on her hand to affect the movement of the swords.
Just as Yuriko becomes panicked over the thought of potentially losing over 2 billion yen, several Student Council members, including the Student Council President Kirari Momobami, step in suddenly to observe the game.
When the swords are unveiled, it reveals Yuriko's win, which Yumeko suspects may have been the result of an elaborate cheating method the Student Council used specifically for their game, by heading directly to the room underneath and using magnets to prevent her from winning.
Ending up million yen in debt as a result of her loss, Yumeko ends up being classed as a Pet too. In lieu of payment requests, both Yumeko and Mary receive "Life Schedules" from the Student Council, which rigorously dictate their entire futures including which career they will have, who they will eventually marry and even how many children they will have if they do not clear their debts.
With the increasing numbers of Pets, the Student Council announces a Debt Exchange Game, in which groups of four students play a game of two-card Indian poker to try and exchange their debts, with the winner losing their debt completely and even standing a chance to win money.
Yumeko and Mary end up in the same group with Jun Kiwatari, a delinquent male student infamous for his cruel treatment of Pets and another Pet named Nanami Tsubomi.
Despite Jun not having any debts, he enters a relatively small 10 million yen debt to use the game to make a profit.
As the game proceeds, Jun appears to deduce that Yumeko and Mary are working together, only to wind up landing into a bluff play by Mary.
Jun is put under further pressure as Yumeko and Mary deduce he is forcing Nanami to cheat for him. With the game now becoming a battle of bluffs, Jun becomes desperate as he stands to obtain a large debt if he doesn't end up in first.
Finally, Jun manages to move up to first but becomes panicked again when it looks like Nanami will overtake him and tries to coerce her into folding.
After some provocation by Yumeko, however, Nanami rebels against Jun's orders. At the end of the match, Mary ends up in first place while Jun ends up in last, as it is revealed that Yumeko and Mary had switched the debts they keyed in to the game with each other, making Yumeko's of least value instead.
As a result, Jun ends up with Yumeko's million debt, Yumeko obtains Jun's fake 10 million debt and Mary's debt is cleared, while Nanami is left with the same debt she started with, but with a new sense of freedom and self-esteem.
Despite having enough money, Yumeko still has not paid her debt, making the Student Council conclude that she wants to challenge Kirari to an official match.
Midari Ikishima, a Student Council member and the chairwoman of the Beautification Committee, decides to challenge Yumeko to a guessing game to tell which card order played by the dealer, and the winner of each round gets to point one of two revolvers at the loser and pull the trigger with neither knowing which of the guns' 6 chambers contain a bullet.
Despite the possibility of losing her life, Yumeko agrees but only under the conditions that the game only last 3 rounds, Ryota must be the dealer, and the loser must pay 1 billion yen.
To feel and enjoy the pain, Midari also adds another rule that should the winner miss her shot on purpose the loser can fire a shot in return. Once the game begins, Ryota gives Yumeko meaningless signs to make Midari falsely believe Yumeko knew which cards he played and would win, but Midari fully loads her gun with 6 bullets anyway, winding up scoring higher.
Yumeko warns Midari that pulling the trigger is a bad idea but Midari ignores her. Seconds before Midari fires, Yumeko claims it as her gun and how she sabotaged it to backfire, but Midari doesn't hesitate to shoot, revealing how Midari doesn't fear getting hurt or killed.
This information is all Yumeko wanted, though; it was a bluff and the gun is unloaded. When questioned about her reasons, Midari reveals she blinded her left eye as payment for losing against the President and now only gambles when the risk is pain or death.
In the second round Yumeko correctly matches every card as Ryota simply uses Yumeko's card order from round one. She chooses a revolver and fires, having chosen the revolver that weighed less due to being unloaded.
In the final round, Midari puts Ryota under pressure by reversing the screen and giving him ten seconds to deal the cards; he deals them in the same order again.
Having figured out the cheating by mirroring the cameras Ryota is right handed but was somehow dealing with his left from the beginning as Midari predicted, both of them load two bullets.
As Midari wants to be shot, she aims to get no matches, knowing that with a full match Yumeko has to pull the trigger five times, guaranteeing at least one shot, but Yumeko ruins her plan by getting no matches, too, resulting in a draw.
Yumeko finds playing with no risk boring and despises Midari for it. Midari, realizing she has been totally defeated, begs Yumeko to shoot her just once, but Yumeko refuses.
Meanwhile, Mary refuses to join the council and swears revenge on Kirari. At the end of the game, to let her experience the thrill she had failed to have in the game with Midari, Yumeko challenges Ryota to heads or tails and buys him sweets when she loses.
Kirari departs from the academy, leaving the rest of the Council unsure how to deal with Yumeko and letting the second-years Kaede Manyuda and Yumemi Yumemite take advantage of the situation to increase their authority.
As Itsuki, who is in danger of being disowned by her father after her loss to Yumeko, offers to become loyal to her should she defeat Kirari, become the President and return her her place on the Council, a challenge letter from Yumemi arrives.
As the head of PR and a YourTube Japanese idol, Yumemi bets Yumeko 50 million yen on the outcome of an on-stage idol championship competition where should Yumeko lose, Yumemi will alter her life schedule to force her into an idol duo with her, losing any hopes she has of a social life or meaningful relationships, much like Yumemi's own life.
Yumeko tricks Yumemi into admitting her real thoughts that her fans are all disgusting pigs on a recording device and adds it to the bet.
If Yumemi loses Yumeko will then release the tape and destroy her career along with her hopes for becoming a Hollywood actress. Yumemi invites everyone to witness the gamble, which will take place after her in-school concert arranged by Kaede.
Yumeko and Yumemi play games designed to test idol skills, such as dancing and singing, where Yumemi allows Yumeko to win several games so there appears to be a risk she will lose.
For the final game they have to guess the birth month of members of the audience, and is crucial in that should Yumeko lose this game she loses the entire gamble.
Yumemi, having memorised the birthdays of her entire fan club, is confident of her win, but panics when Yumeko manipulates dice and the audience member chosen is Mary.
Yumeko tricks Yumemi into writing '9' on her card when she wrote '6', initially scaring her, but when Mary's birthday is revealed to be in March instead, Yumeko wins the game by her guess being 3 months closer, winning the entire game.
The recording is played, but even so, Yumemi's fans still remain loyal to her. Yumeko, pleased at Yumemi's conviction, reveals that someone had attempted to sabotage Yumemi's career by sending her a ripped-up fan letter along with the challenge match prior.
Sah quel plaisir cette yumeko! Iledia Guname AymLuffy Nekogaame Kurumi Modo - Ajouteur. KannaChan Xenodium Nahye VIP - Ajouteur. Akeryu alors jui bien d'accords que c'est completement stupide de couper une saison en plein developpement de perso et d'histoire.
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